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Randomness in game design isn’t just about shaking things up—it’s a key to...

https://dlf-ne.org/examples-of-bad-randomness-that-makes-everything-feel-out-of-control/

Randomness in game design isn’t just about shaking things up—it’s a key to replayability. When done right, it keeps every run fresh and unexpected. But if you go too far, players might feel like their choices don’t matter

Submitted on 2026-09-08 22:38:44

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